Skull and Bones

  • 2024

  • PlayStation 5, Xbox Series X/S, Windows

  • Ubisoft

Live service naval action-adventure game.

Players control a customizable pirate ship through single player campaign and PvP gameplay modes.

Role & Work

Associate game director, and lead on progression and economy team.

Managed team of 7-8 designers to implement director's vision through design briefs and proper implementation.

Designed progression and gameplay systems, including core experience system (infamy) and item crafting system (blueprints).

Owned or oversaw all progression and economy features, including player journey, item & economy balance, and endgame systems.